Boredom is a design problem.
It is not a failure of willpower. Better systems can make meaningful action easier to begin.
Independent interactive studio
Toronto · 2026
We just started.
01 / Philosophy
We redesign repetitive parts of life—learning, work, movement, and daily routines—as games, so people can engage more deeply and keep going.
It is not a failure of willpower. Better systems can make meaningful action easier to begin.
It is more than a reward added at the end; it can be the reason an action continues.
When people can see change happening, momentum begins to generate itself.
02 / A tiny experiment
Choose one part of your day. We will turn it into a small quest.
Begin with ten curious minutes.
03 / What we make
Interactive systems that make participation intuitive, motivating, and memorable.
01Fast, tangible ways to test whether an idea is useful—and whether people want to return.
02Thoughtful experiments with new technology that reduce friction in everyday life.
0304 / The name
TZIB takes its name from tz'ib, a Classic Maya word meaning “to write, to paint.” A scribe-painter recorded the world through marks. We write and draw to make the world playable—moving from record to interaction.
Vision
A world where living is something we play, not something we simply endure.
Mission
We apply gamification to learning, work, exercise, and everyday life—shortening the distance between a goal and the next action.
We are at the beginning.